Two young boys look at a tablet computer

Games for Change: How Games Can be Used for Social Good

Speaker: Susanna Pollack

Thursday, February 11, 2021 • 6:00 p.m. PST
Virtual, via Zoom

Gifted students are driven to master skills and investigate the world around them in innovative ways.  In this presentation, Ms. Pollack will provide insights on how games have a power beyond entertainment that can be used for social good.  Whether through using games as a platform for learning, building awareness around important social issues, or building 21st Century Skills, young people can engage with pro-social activities while enjoying a medium that 
“meets them where they are.”

About the Speaker

Susanna Pollack is a cross-sector leader, public speaker, and social entrepreneur with over 25 years of experience in building successful initiatives to advance ambitious public goals through traditional and interactive media. As President of Games for Change, Susanna is in charge of the annual Games for Change Festival, the largest industry-facing gaming event in New York, dubbed by national media as “the Sundance of video games.”

With a commitment to learning and education, Susanna also developed a portfolio of programs that advance the use of games and immersive media in learning.  She launched the G4C Student Challenge with the NYC Department of Education in 2015, which is now a national program that reaches 10,000 students annually. The program has attracted world class partners including AT&T, NYC Mayor’s Office, ACLU, General Motors, Motorola, and National Geographic, and it offers games design challenges to underserved middle and high school students across the country.